Control (PvP) - Battle Feast

Level & Systems Designer

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As PvP was a massive success, I developed a new map for the Control PvP Gamemode. I wanted to provide a more fast-paced option with more opportunities for the opposite team to make comebacks for this map.

Use PowerUp Foods to your advantage! 

The second map takes place inside a castle feast hall. I thought it would be an exciting twist to provide a food buff that changes the game’s pace while also providing a strategy on when to use these powerups.

Get the cheese touch, get the Ultimate Charge UP!

Something that we have learned from the previous map, was that the bounty point did not provide that much of a “comeback” play that I desired, so I have provided a slight boost of points from 50 to 75 and can appear more constantly. 

Map expands over time!

From Chart to Whitebox to Release

Gameplay Video – May contain outdated content/patches

Post-mortem - Battle Feast

The pacing of the map is relatively fast compared to Battle Falls and provides more close matches as well. Mission accomplished!

I had fun developing an interior structure map, as most of the time, I have been developing dungeons.

People that attempt to get the cheese touch usually have to duke it out to claim it. High Risk, High Reward!