Special - MoistCr1tikal's Moistverse
Lead Level Designer & Systems Designer
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Yep. This project is probably one of my weirdest pieces yet. Artix Entertainment partnered with MoistCr1tikal for a collaboration event. Being familiar with his content, I took the mantle of lead level designer for the primary world experience and developed a few systems.
Illuminating your path to victory!
There are two ways players can experience the Moistverse: Through parkour or by reaching specific points in the story to unlock portals to the next area. The parkour feature allowed me to use one of our new tools to introduce a new feature to the game: Wall-running. Walls that would enable this unique ability have chalk-like textures to indicate the ability to do so.
Hardcore Parkour!
The overall theme of the experience relies on “inside MoistCr1tikal’s deep mind,” so I incorporated a collectible system, where figments of Cr1tikal’s experiences reside around the map. Players must explore the map to find them all and earn themselves the title of “Psycho-nut.”
Can you find all of the figments?
After a player has completed the story mode, they are now worthy to enter into the deep mind of MoistCr1tikal, where they perform a ritual, a sound and animation play for everyone in the instance, and become one with the moist.
Become one with the moist…
Post-mortem - MoistCr1tikal's Moistverse
The high stakes on this project were big, and I feel grateful that I was the one to lead this experience.
This project was highly fulfilling seeing coming to fruition. Everyone on the team did their absolute best on this.
I feel that this was my “Level-up” project. I no longer consider myself an “Associate Level Designer” and now a “Mid-level Level Designer.”