Sandsea Part VIII - The Djinn's Labyrinth
Project Lead & Systems Designer
Screenshots
Devlog
Media
After working on The Sand Pyramid, I took the mantle of leading the dungeon experience for Djinn’s Labyrinth.
For this project, I used the key system but replaced it with crystals, and to unlock the Boss room, the players must find the four crystals around the maze.
Activate all the crystals to open the Boss Room!
When I think of Djinn’s I think of them as trickers, so I worked alongside the art team to make sure his tool kit can be unexpected/whacky.
A Battle in the galaxy! – Just don’t get shot…
During the battle, the Djinn will take the players out to the colored crystal spots and seal their realm. Obstacles await, however! Time freezes inside the realm, so players must rush back to the battle zone.
Watch your step, or get burnt!
Level Layout Charts
Excel – Genie Spells & Animation tracking
Gameplay Video – May contain outdated content/patches
Post-mortem - The Djinn's Labyrinth
This was the last project that I was assigned for the Sandsea Saga.
I was able to use the technology of the sand-witch to create hazards that fit the environment. This can come in-handy
It was fun to come up with wacky monster skills and seeing them in-game. It is nice being able to work well with other departments 🙂