Darkovia - Wolfwing Challenge Fight
Project Lead & Level Designer
Screenshots
Devlog
Media
This time, I took in the role of a project lead to develop a multiplayer boss experience. It was intimidating at first, as my first experience in a leadership position was not the best one. Fortunately, this was an eye-opening experience as I communicated all of my ideas to the programmers & artists to make sure players would obtain a pleasant and consistent experience.
In this project, I have developed two maps, a Lobby area where players can gather party members and the boss arena, where up to 5 players can fight against Wolfwing, a mix of a Werewolf and Vampire.
I added a death penalty system that punishes players the more times they die on the encounter. Shadow versions of Vampires & Werewolves appear, and players must defeat them in the death zone to return to the battlefield.
Defeat the shadows to retun to battle!
The Blood-lusted form makes the map shift tone. The monster is more robust, faster. Its attacks have a bigger radius and will cast map-wide one-hit KO spells occasionally.
Be quick, or succumb in battle!
To counter said map-wide one-hit KOs, players must rush to the altars that provide a brief moment of invincibility.
Invincible!
Level Layout Charts
Excel – WolfWing Spells & Animation tracking
Gameplay Video – May contain outdated content/patches
Post-mortem - WolfWing Challenge Fight
It was my first time in a leadership position in quite some time.
This experience taught me that I could rely on my fellow developers in a more professional setting.
With the proper documentation at hand, it was easy to track designated tasks and their progress.
Now that I had a pleasant experience in a leadership position, I will be opting for more ambitious ideas, if possible.